2017 February 23 - 12:48 am Desert Worms

Desert Worms was released in November, didn’t do too well on iOS but has been getting quite a lot of users on Google Play. Closing in on 600,000 downloads now.

During November I made two mobile game prototypes, but decided to discontinue both of them and instead focus on a larger game for PC and consoles.
Been working on that since December and it’s looking very promising. But it will take longer than I usually spend on a game.

 

2016 September 5 - 8:26 pm Next

About 70% done on the next game.

 

2016 September 5 - 8:23 pm Forky2 on Steam

Extreme Forklifting 2 is out on Steam since the 5th of August. And it’s actually doing really great.
Very much recommend playing it with a controller or racing wheel.
Steamy

 

2016 May 19 - 7:09 pm Extreme Forklifting 2 is out!

Bom! Extreme Forklifting 2 is now available for iOS and Android!
Get lifting!

 

2016 March 25 - 11:23 pm Custom forklift controller

I felt like doing something new with my Arduino, so I made a custom controller for Extreme Forklifting 2. I had already bought a bunch of potentiometers for another project so it was a fairly quick thing to do. Communicating with Unity over the serial port.
And I’m using a circular neopixels set for the lights.

Youtube

C# source:
http://pastebin.com/MtxuedDS

Arduino source:
http://pastebin.com/UGTDA7kg

 

2015 December 27 - 1:34 pm Forklifting 2

Since I’ve been working full time as developer and co-founder with a new company since September, work on Extreme Forklifting 2 has gone very slowly, did manage to get some work done during x-mas.
I’m only putting in a few hours a week on this game, so it will take time before it’s finished.

 

2015 September 5 - 1:30 am Updated font importer for Unity

Made an update to my font importer for Unity, lots of improvements. Still having to use deprecated properties however since there are no replacements in Unity5 (yet?).

Want bitmap fonts with an outline in Unity? Not as easy as it might seem since the built in feature for creating bitmap fonts packs the characters so tight that you can’t add any shadow or outline. And no setting to add padding.

So I made this little editor extension that makes it possible to import fonts created with tools like AngelCode Bitmap Font Generator or Glyph Designer. Anything that creates a .fnt-xml-file.

Here: FontImporter.cs

 

2015 August 27 - 7:34 pm Extreme Forklifting 2 under way

Work is progressing nicely with Extreme(er?) Forklifting 2.
Getting some really nice feedback from the people att reddit.

 

2015 July 10 - 2:58 am Extreme Wheelchairing reviews

I’ve updated the Extreme Wheelchairing mini-site with some reviews and links to media coverage.
Extreme Wheelchairing

 

2015 July 10 - 2:56 am Wall Bouncing released!

Released Wall Bouncing a couple of weeks ago.
Wall Bouncing

 

2015 June 12 - 2:20 pm Wall Bouncing!

I got a new game in the works, this is a pretty small and simple one, but quite fun,
Should be completed in the next few days.

 

2015 June 2 - 10:51 pm Fire Flying!

My latest game is out!

Trailer:
https://www.youtube.com/watch?v=LhiXkvkc9sE

Get it now for iOS and Android!
http://devmgames.com/fireflying/

 

2015 April 9 - 1:58 pm Extreme Wheelchairing numbers

Now Extreme Wheelchairing has been out in the wild for a month. So here are some numbers since people have expressed an interest in those. :)

UnityAds, ios+gplay, 282k impressions, $ 951
Appstore Sales, 888 sales, $ 597
Google Play Sales, 1316 sales, $ 1231
Admob, Windows Phone, a beer or two.

I was expecting better numbers, but overall it’s pretty decent, especially since I managed to create the game so fast, and the daily numbers seems to be pretty steady now.
Extreme Forklifting is still doing pretty well even though it’s almost two years since it’s release.

One of the major problems with Extreme Wheelchairing is probably the rather steep learning curve for the controls. Many, or probably even most people are not dedicated enough to get through the initial learning threshold.

 

2015 March 9 - 4:49 pm Extreme Wheelchairing

And it’s out! Extreme Wheelchairing, for iOS, Android and Windows Phone 8.
Extreme Wheelchairing

 

2015 February 20 - 9:21 pm Timeline

Things are looking really good, I think my next game will be completed by the end of the month, or maybe in the first week of march. Then 1-2 weeks for Apple to review it.
I have ideas for a strategy game I want to start experimenting with as soon as I’m finished with my current project.

 

2015 February 5 - 2:28 pm Home Office

Not really anything new, but I’ve slightly reorganised my home office. I’m pretty comfortable with it now.

 

2015 February 4 - 9:38 pm DEVM 2.0

I’ve had a great time at King for the last ~18 months, but I also have too many ideas of my own that I want (need) to realize. Last week was my last at king, so from this week onwards I will instead work with my own company again and create my own silly games.
Mostly mobile games, but maybe some PC or console might sneak in.
I’m aiming to keep a similar pace as last time, that is, create 3-4 small-ish games per year.

Now full speed ahead!

 

2014 November 21 - 7:09 pm 2015

Im aiming to start posting stuff here more often in 2015. 2014 has been a year where I’ve been too busy on other things.

 

2014 July 10 - 11:25 pm Extreme Forklifting to Windows Phone 8

I’ve ported Extreme Forklifting to Windows Phone 8, since it’s built in Unity it was a pretty easy task.
Wpcentral wrote a piece about it.

 

2014 June 6 - 3:28 pm Unity Font Importer

Want bitmap fonts with an outline in Unity? Not as easy as it might seem since the built in feature for creating bitmap fonts packs the characters so tight that you can’t add any shadow or outline. And no setting to add padding.

So I made this little editor extension that makes it possible to import fonts created with tools like AngelCode Bitmap Font Generator or Glyph Designer. Anything that creates a .fnt-xml-file.

Here: FontImporter.cs

Font Importer