2012 August 7 - 15:06 RIFT on Mac App Store with AIR3.3

Today (or well maybe late yesterday) I finally got RIFT approved by Apple for their Mac App Store (MAS).

It’s not a straight forward process to get an AIR application to the MAS, Adobe have no docs on this even though they advertise it as a feature of AIR.

I finally managed to puzzle something together using the guide at:
http://pigsels.com/2012/04/air-app-store-publishing-guide/.
Combined with some steps described in this forum thread:
http://forums.adobe.com/message/4488059.

The guide at pigsels.com cover most of the steps, the only thing you need to add is the larger sized icons (512 and 1024) and the app-sandboxing now required by MAS. This is covered in the forum thread adobe.

Anyhow, here’s RIFT on the Mac AppStore.
It includes all the extra levels you can buy using MochiCoins in the web version as well as the pastry skin, and on top of that an fullscreen mode.