2012 September 11 - 14:58 My main project at the moment.

Some of the cars for a Stage3D game I’m working on.

trucks
The textures and UV mapping are a bit sloppy done, but the car is pretty small when in the game so it didnt make any sense to spend too much time optimizing the UVs or painting more detailed textures. I will improve the textures somewhat.

And some really small screenshots from the actual game.
trucks

It’s all work in progress though, so things might change quite a lot.

I’ve spent a fair amount of time creating tools for creating the levels, it’s been fun work.

All the light is real time, I would probably be able to get better light at lower performance cost if I’d use prebaked lightmaps, but it a lot more work creating unique UVs for all surfaces and then pre-render the light. Now I can go from the level editor to the game with just one button push and ~2sec export time. Also pre-rendered lightmaps would increase the download size, I want to keep the core game under 5mb and each level (which is loaded as it starts) under 300kb.

The libs I’m using are Away3D and Box2D.